Kyon is a third person adventure game set in mythological Ancient Greece. As a sheepdog named Kyon, the player must gather, guide, and protect a flock of sheep through a treacherous world filled with dangerous foes hellbent on eating some mutton.
I am the Project Lead and Lead Designer of this game. I worked with a core team of 6 other developers and coordinated with 11 other external specialists to develop the game. I designed gameplay mechanics, enemy behaviors, and level design and made minor technical art contributions.
Kyon placed 3rd for Best Overall Gameplay in the Intel University Games Showcase at GDC 2017.
Click here to see the official website!
A fast paced shape matching puzzle game with strategic turret defense elements. Build up four walls and upgrade defenses to hold off invading enemies for as long as possible.
On this project, I contributed with gameplay design, enemy design, and particle effects.
The team includes:
-Elliott Moshell (environment and character art)
-Everett Gunther (lead technical designer)
-Royel Stevenson (sound design and environment art)
-Kyle Smith (UI and environment art)