I am currently a Gameplay Designer at Epic Games working on Fortnite: Save the World. I have worked in systems design implementing mechanics and content such as heroes, abilities, weapons, traps, and others. Currently, I work on mission design for the game.
Fortnite is available in Early Access for PC, Playstation 4, and XBox One on the Epic Games launcher.
Kyon is a third person adventure game set in mythological Ancient Greece. As a sheepdog named Kyon, the player must gather, guide, and protect a flock of sheep through a treacherous world filled with dangerous foes hellbent on eating some mutton.
I am the Project Lead and Lead Designer of this game. I worked with a core team of 6 other developers and coordinated with 11 other external specialists to develop the game. I designed gameplay mechanics, enemy behaviors, and level design and made minor technical art contributions.
Kyon placed 3rd for Best Overall Gameplay in the Intel University Games Showcase at GDC 2017.
A fast paced shape matching puzzle game with strategic turret defense elements. Build up four walls and upgrade defenses to hold off invading enemies for as long as possible.
On this project, I contributed with gameplay design, enemy design, and particle effects.
The team includes:
-Elliott Moshell (environment and character art) -Everett Gunther (lead technical designer) -Royel Stevenson (sound design and environment art) -Kyle Smith (UI and environment art)
Created as an exercise in technical design, I created an executable program with Unreal Engine 4 demonstrating implemented designs for gameplay mechanics, level design, UI/HUD, scripted cinematics, and a proof of concept encounter tying them together.
A board game based in a paleolithic setting, with 3 players assuming the roles of Neanderthals, Cro-Magnon Men, and a wild fauna. Turn based with a dice controlled combat system, the game establishes the two cavemen players as competitors for survival to transport fire to their respective home camps. The wildlife player must stop either of them from succeeding. All pieces and documentation were designed and professionally made by our team, with eventual plans to 3D print the player pieces.
Co-designed with Cari Bates, Kyle Cantley, and Rose Delisse.